Dream Field


Interactive projection, real-time AI image generation, Unreal Engine

Tags Real-time AI Image Generation (StreamDiffusion), TouchDesigner, Unreal Engine, Interactive Installation
Duration 6 months (Developed over Gray Area's Artist Incubator Program)

Currently on view at Gray Area as part of my solo show.


In Dream Field, I construct a fictional world where an AI who chooses to align with the Earth manages a virtual ecosystem, creating an embodied experience where the audience witness themselves transformed by the AI into creatures that benefit the ecosystem. The experience, with its unsettling narrative and reversed power dynamic of energy extraction, creates cognitive dissonance, and invites viewers to pause for a moment and ponder their own roles within ecological systems.

I also experiment with non-conventional mediums for worldbuilding, where real-time AI image generation continuously evolves and updates the scene, on top of an open world made in traditional game engine. By blending prompt embeddings and modalities of 2D and 3D, I blur the semantic divide between humans and nonhumans, and creates a dream-like, disorienting visual effect, hinting at the hallucination inherent in modern AI systems. The resulting world represents an idealized version, or a dream of reality, echoing the individual emotional experience of ecological grief.


A detailed description of the technical process can be found at this link.