Dream Field
Interactive projection, real-time AI image generation, Unreal Engine
In Dream Field, I construct a fictional world where an AI who chooses to align with the Earth manages a virtual ecosystem, creating an embodied experience where the audience witness themselves transformed by the AI into creatures that benefit the ecosystem. The experience, with its unsettling narrative and reversed power dynamic of energy extraction, creates cognitive dissonance, and invites viewers to pause for a moment and ponder their own roles within ecological systems.
I also experiment with non-conventional mediums for worldbuilding, where real-time AI image generation continuously evolves and updates the scene, on top of an open world made in traditional game engine. By blending prompt embeddings and modalities of 2D and 3D, I blur the semantic divide between humans and nonhumans, and creates a dream-like, disorienting visual effect, hinting at the hallucination inherent in modern AI systems. The resulting world represents an idealized version, or a dream of reality, echoing the individual emotional experience of ecological grief.
I also experiment with non-conventional mediums for worldbuilding, where real-time AI image generation continuously evolves and updates the scene, on top of an open world made in traditional game engine. By blending prompt embeddings and modalities of 2D and 3D, I blur the semantic divide between humans and nonhumans, and creates a dream-like, disorienting visual effect, hinting at the hallucination inherent in modern AI systems. The resulting world represents an idealized version, or a dream of reality, echoing the individual emotional experience of ecological grief.